In this course, students will gain new skill sets in understanding the pipeline to create beautiful and realistic 3D architectural visuals, ranging from the design to construction industry. Using proper modeling techniques and texturing methodologies used in CG films and environment, students will be able to create their very own assets ranging from furniture, outdoor props, simplified character modeling to big building structures. Areas such as Modeling Hardsurface, Texturing and Shading, ArcViz Materials, Rendering methods, Presentation Techniques, will be covered extensively within the course.
Pre-requisite: Basic knowledge of Autodesk 3dsMax
3 June - 1 July 2017
Saturday, 10:00am - 5:00pm