GAME ART &
3D MODELING DIPLOMA

12-MONTHS PROGRAM

OVERVIEW

GAME ART & 3D MODELING

The official certification is conferred as the WSQ Diploma in Media (Visual Graphics) by SkillsFuture Singapore (SSG).

The 12-month Game Art & 3D Modeling program is crafted for aspiring 3D artists looking to build a strong foundation in game art and production. Designed to meet industry and marketplace requirements, students will develop essential skills for a successful career in the fast-paced and evolving games industry. Taught by industry professionals, the course provides hands-on experience in game production and conceptual art, with a focus on game genres and game design.

The program starts with foundational knowledge in drawing techniques, anatomy, and basic game design concepts, focusing on both the aesthetics and functional aspects of game art. After the first four months, students can choose to specialize in 3D Modeling or 3D Animation, allowing them to refine their skills and build a portfolio. By the end of the program, students will have the technical skills and conceptual art expertise required to create game assets and deploy them into game engines, enhancing work performance and ensuring students are ready to meet the industry's demands.

POSSIBLE CAREER PATHS

  • Game Artist: Design characters, environments, and assets to enhance gameplay and storytelling, mastering creative skills and game art production.
  • 3D Animator: Create lifelike character and object animations for games, films, and media, combining technical expertise with a deep understanding of the creative process.
  • 3D Modeler: Build detailed models for games, films, and visualizations, focusing on game art production and technical proficiency to bring designs to life.
  • CG Generalist: Work across modeling, texturing, and lighting to integrate elements into 3D scenes, using broad knowledge of visual effects and production workflows.
  • VR Artist: Create immersive environments for virtual reality, optimizing visuals for interactive experiences and crafting engaging VR worlds.
3dsense-web-pattern-01.webp

CURRICULUM

Ruined Temple – A 3D environment created in Unreal Engine 5

CURRICULUM OVERVIEW

The Game Art & 3D Modeling program consists of three terms conducted over one academic year, covering 21 modules. Classes include full-day and half-day sessions focused on software training, game design principles, and project applications. The curriculum transitions from foundational game art and design fundamentals to specialized skills in 3D Modeling or 3D Animation, culminating in a final project and a professional portfolio tailored to the demands of the global gaming industry.

CURRICULUM BREAKDOWN

Students begin by acquiring foundational knowledge in anatomy, drawing techniques, and core game design principles. They are introduced to digital sculpting, game mechanics, and the key tools required for creating game art, which sets the stage for more specialized work in later terms.

Term 1 Modules

  • 3D Fundamentals with Maya
  • Digital Sculpting with Zbrush
  • Texturing & Shading
  • Game Design
  • Animation Fundamentals
  • 3D Modeling 1
  • Foundation Drawing 1
  • Lighting & Rendering 1
3D model of Kratos from God of War, created by a 3dsense student
3dsense-web-pattern-01.webp

FACULTY

micrographic.webp

Our Program Directors, with over 15 years of expertise, lead a team of full-time, on-campus mentors
who are veterans in Game Art and 3D Animation. This collaborative approach ensures our curriculum stays
competitive, aligned with industry standards, and equips students with the confidence to excel in a
dynamic creative landscape.

micrographic.webp
Venomized Hulk in battle mode, surrounded by snaking tendrils, emphasizing his powerful stance.
Program Director for 3dsense Game Art & 3D Modeling Program
Julian Khor
Program Director
subtract-2.webp

Julian is a seasoned professional with over 20 years of experience in game art, industrial design, and toy manufacturing. His expertise spans concept development, complex toy designs, and 3D modeling for both games and collectible figures. Prior to joining 3dsense, Julian worked as a senior game artist at Ubisoft, leading teams on projects requiring both visual creativity and technical precision.

At 3dsense, Julian's mentorship emphasizes the essential elements of the design process, from early ideation to final production. His hands-on approach allows students to develop solid foundations in digital and practical prototyping while honing their ability to identify and use the right materials. Under Julian’s guidance, Students learn to balance aesthetics and functionality while ensuring safety for end-users, preparing them to thrive in the toy industry or product design sectors.

Stylized tropical environment from Dragon's Rise: The Forgotten Realms, featuring a castle amid lush vegetation.
Senior Mentor for 3dsense Game Art & 3D Modeling Program
Venny Lie
Senior Mentor
subtract-2.webp

Venny is a dedicated mentor for the Game Art and Visual Effects Diploma program at 3dsense, where she has played a pivotal role in shaping the careers of countless students. With a passion for teaching and a commitment to excellence, she empowers her students to develop their art skills, industry knowledge, and knowledge learned through practical experience, helping them navigate the path to success in the competitive fields of game art, game concept, and game world.

Venny’s expertise in Unreal Engine enables her to teach students how to deploy their game assets effectively, ensuring they are equipped with the skills necessary to thrive in modern game development. She emphasizes both the technical skills and creative skills needed to succeed in the games industry.

Fire Emblem: Three Houses scene with key characters and iconic elements from the game.
Mentor for 3dsense Game Art & 3D Modeling Program
Geraldine Khor
Senior Mentor
subtract-2.webp

Geraldine Khor brings nearly a decade of experience in the games and film industry, having collaborated with renowned studios such as Double Negative, Koei Tecmo, and Lucasfilm. At Koei Tecmo, she contributed to gameplay animations for popular titles including Fire Emblem: Three Houses and Persona 5: Strikers, and also ventured into cutscene production during her tenure.

Following her time at Koei Tecmo, Geraldine joined Lucasfilm Singapore, where she focused on character animations for major films like Ultraman: Rising and Transformers One. Her diverse experience across both gaming and film has equipped her with a unique skill set and a deep understanding of animation techniques, making her a valuable asset in the industry.

3dsense-web-pattern-01.webp

ALUMNI SUCCESS

micrographic.webp

Our alumni have gone on to make significant contributions to the gaming industry,
working with top companies like EA, Riot Games, and Bandai Namco.

micrographic.webp
Jaaziah Chan Headshot
Jaaziah Chan
3D Art Lead
dga-sigil_mini.webp
Game Art &
3D Modeling
Alumni DGA10
Bio

Jaaziah leads the creation of game assets for major titles at Paradoxum Games, applying his expertise in high poly sculpting, texturing, and UV unwrapping. He continues to excel in the development of game-ready assets, enhancing both the technical and aesthetic aspects of games, from ARMA 3 DLC to Tower Defense Simulator.

His journey from a student at 3dsense Media School to becoming a leader in the gaming industry is a testament to his dedication and passion for the craft. Constantly pushing the boundaries of his skills, Jaaziah continues to inspire those around him with his commitment to creating immersive and visually stunning gaming experiences.

Frost Spirit from TDS, a winged, scythe-wielding figure, surrounded by other game characters, created by our student.
3dsense-web-pattern-01.webp

HIRED BY THE
BEST COMPANIES

micrographic.webp

Our graduates' ability to meet industry standards has allowed them to land prestigious roles at leading
studios. Their ability to produce industry-grade art assets and adhere to game design documents has
enabled them to thrive in game production and design environments across the globe.

micrographic.webp
3dsense-web-pattern-01.webp

AWARDS &
ACCOLADES

micrographic.webp

3dsense has been ranked among the Top Global Game Art Schools (2019-2024) by The Rookies,
recognizing the high level of professional development, game design expertise, and industry
readiness of our students.

micrographic.webp
3dsense-rookies-top-10-in-the-world---2024.webp

TOP 10

Creative School
Worldwide
3dsense-rookies-top-10-in-the-world---2024.webp

RANKED #5

Best Game Design
School in the World
Unreal Engine Academic Partner
3dsense-web-pattern-01.webp

ADMISSION INFO

UPCOMING
INTAKES

2025 25 Jul & 28 Nov
2026 27 Mar, 24 Jul, 27 Nov

ENTRY
REQUIREMENTS

  • Above 16 and completed 'O' Levels or
    equivalent, including English.
  • Submit a portfolio and pass an interview.
HOW TO APPLY

COURSE
FEES

International Students
SGD 44,258.20
Singapore Citizens & PRs
SGD 9,810 (after SkillsFuture subsidy)
FEES & SUBSIDIES
3dsense-web-pattern-01.webp

FAQ

The program is open to anyone with a passion for game art and gaming, with basic skills in drawing and design. While prior skills in graphic design or animation are helpful, they are not required. Admission is based on creative potential and dedication to learning.

3dsense-web-pattern-01.webp

Testimonial

ENQUIRE

Enquire with our career counsellors, plan a visit to our school, or ask us anything.
Please let us know your name.
Please let us know your email address.
Which country are you currently residing in?
Invalid Input
Invalid Input
Invalid Input
Please ask a proper question with at least 12 words :)

By clicking "SUBMIT", you are agreeing to our Privacy Policy.

BOOK A CAMPUS VISIT

Please let us know your name.
Which country are you currently residing in?
Invalid Input
Please let us know your email address.
Invalid Input
Invalid Input
Please ask any questions you may have!

By clicking "SUBMIT", you are agreeing to our Privacy Policy.