Term 1
Students begin training in fundamentals, i.e. anatomy studies and software basics. They also learn game theories, processes, basic modeling and animation.
More InfoStudents learn the general CG pipeline skills, i.e. from modeling, animation, lighting to rendering and compositing. They train to develop strong fundamental artistic skills as well as technical skills in Photoshop, Autodesk Maya, Nuke and ZBrush.
More InfoTerm 2
Students commence their specializations: Modeling or Animation. Our curriculum goes in-depth into production techniques used in next-gen games. Modeling students create environment and character assets, while Animation students dive deeper into body mechanics.
More InfoStudents commence their specializations: Animation, Modeling or Visual Effects. Our curriculum goes in-depth into industry production techniques used in feature films.
More InfoTerm 1
In this final term, students learn to deploy their animation and assets into Unreal game engine. At the end of the course, students prepare and graduate with a portfolio, which is a key requirement for getting hired!
More InfoEach of the specializations begin advanced training, such as Feature-film quality Character Modeling for Modeling students, Creature Animation for Animation students and a feature-film quality project for Visual Effects students. At the end, students graduate with a good portfolio to get hired!
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