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3D ANIMATION & VISUAL EFFECTS

 

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1-Year Fulltime Diploma

This 12-month full-time diploma is for those seeking careers as 3D Character Animators, Visual Effects or Game Artists in the film, game and digital media industry. Launched in 2004 with the aim of providing real-world training based on the most current 3D production techniques, it has since produced many top professionals working in the industry. The school was recently ranked as the best 3D animation school in Asia and #4 in the world for Next-Gen Gaming in the Autodesk | Rookies 2017 international awards


In this intensive, industry-driven program, you will work in studio-simulated classrooms, embarking first on computer graphics fundamentals before going in-depth into the advanced digital techniques used to create today's Hollywood blockbusters and triple-A games. The goal is to equip you with not just the technical skills, but also the creative foundation to meet the ever increasing demands of the industry. We strive to keep the curriculum current (or sometimes even ahead) of the industry. Software used include Zbrush, Maya, Houdini, Renderman, Nuke and Arnold, to name a few.

Students will graduate with the WSQ Diploma in Animation awarded by SkillsFuture Singapore, a statutory board under the Ministry of Education.

 

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87.5% Employed

87.5% of our graduates successfully find employment in the creative industry. More than 40% of them today work in countries such as USA, Canada, Beijing and parts of Europe.


Fundamentals

You will be trained ground-up from the fundamentals. Areas such as 3D modeling, perspective and composition are covered early on, to prepare you for the advanced classes later.


No.1 in Asia

We were recently ranked 4th globally for “Next-Gen Gaming” (The Rookies 2017), and No.1 in Asia in the CG Student Awards 2015.


70% Subsidy

Eligible Singaporeans and Permanent Residents will receive a SGD 19,600 SkillsFuture subsidy from the Singapore government.


Learn from Top Professionals

Our lecturers are industry veterans such as Craig Stevenson & Derrick Song, who have over 35 years of experience working at some of the biggest studios around the world.

 

OUR CURRICULUM
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term01

TERM 1

Learn 3D generalist skills in animation, modeling, lighting, compositing and rendering. Emphasis is on the development of strong fundamentals in both visual skills and software such asd Photoshop, Maya, Nuke, Zbrush etc.

 

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TERM 2

Students will start one of the three specializations: Animation, Modeling or Visual Effects. Go in depth into production techniques based on actual industry workflow and processes used in next-gen games and feature films.

 

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TERM 3

Learn advanced 3D techniques, and apply it towards a real-world production pipeline through individual and group projects. Complete final projects and produce a demo reel, your key to getting hired in the industry.

 

SPECIALIZATION TRACKS

The curriculum delves in-depth to allow students to gain the artistic and technical skills for high-end 3D digital productions. After month 4, students will choose from one of three specialization tracks.

3D Modeling

Create 3D assets optimized for feature film and game pipeline, including environments, props, characters and hard surface.
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Character Animation

Focus on executing the acting performance of digital characters, from acting and advanced body mechanics to creature animation.

Visual Effects

Create visual phenomenon with fluid simulations and rigid body dynamics, as well as composite footage with CG elements to create a cinematic look.

Learn from industry leaders

Be mentored by top professionals with years of experience working at studios such as dISNEYWeta DigitalLucasfilm.
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Student Work

Alumni Track Record

Since 2003, 3dsense has built a strong reputation for providing real-world education in computer graphics.
Our graduate placement rate of 88% means that we are consistently producing skilled creative talent for the media industry.

 

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CAREER opportunities

Computer Graphics artists are instrumental in creating the photo-realistic worlds and mind-bending visuals in blockbuster movies and games, from building 3D assets, animating to final compositing and effects. They are also increasingly sought-after in industries including advertising, virtual-reality, simulations and industrial design.


3D GeneralistS
work on various aspects in a production process within a studio. They are usually equipped with skills in areas like VFX, Modeling as well a good grasp of animation. These artists are very sought after in the industry as they are versatile in their skills and are also adaptable to different production aspects.
3D Modelers / GAME ARTISTS
create the visual elements of a game or film, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.
Technical Directors
are problem solvers in a production process. They are usually more technically savvy, but with a keen sense of aesthetics. These artists are very valuable in a production as they will not only solve production issues, but also writing tools such as texture shaders, lighting setup or even scripts to improve production processes.
Character Animators
are artists who have a good sense of rhythm. They create the illusion of life into inanimate objects, making them move believably. Similar to a puppet master, an animator manipulates a 3D model character and breathes life into them. Making these assets, talk, dance run, cry, laugh and joke, animators are one of the most essential parts of the production process.
CompositorS
are VFX artists who work with other artists to assemble a scene or a shot. These artists work with layers upon layers of shot assets, and put them altogether to achieve the final cinematic look. Compositors typically have a strong artistic sense in order to create the look that directors requires.
MAtchmoverS
are artists who have a sensitive eye for motion. These artists work on a frame-by-frame level on film. Their role is to prepare VFX shots so that CG elements can be placed realistically onto each shot, seamlessly.

 

 

shuzo

"...Today, some of their alumni play a pivotal role in Polygon Pictures' studios in Japan and Malaysia. I look forward to the continuous flow of talented graduates to come out from 3dsense, and what's more, I look forward to working with them!"
Shuzo John Shiota
CEO / President
Polygon Pictures Inc . Tokyo

 


Admissions


Thinking of applying? Read about the admissions process, or make an appointment with our Career Advisors to find out more.

 

intake start Dates

28 July 2017  |  24 November 2017  |  30 March 2018
27 July 2018  |  30 November 2018  |  29 March 2019

Each class is capped at a maximum of 25 students.
Classes are usually full 2 to 6 months before the start date, so please apply early!

Entry Requirements

Above the age of 16
Completed High School (GCE 'O' Level / GCSE / Grade 12 etc), and a pass in English language

All applicants must submit a portfolio and pass an interview with our faculty lecturer, before final acceptance into the program.

 

Speak with Us

Our friendly Career Advisors can help you understand more about our curriculum, what companies are looking for, and above all how to better prepare yourself for the industry. Make an appointment with us so we can help you make an informed decision!

Contact Us


How to Apply

When you are ready to apply, submit the Online Application to initiate the admission process. We will contact with you within 3 days to guide you through the rest of the process.

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