GAME ART
DIPLOMA
IN SINGAPORE

  • Ranked #6 Best Game Design School Worldwide by The Rookies 2025
  • Unreal Engine Academic Partner: learn on the industry's leading game engine
  • Graduate pathway to a University of Hertfordshire Bachelor's degree
Overview

Game Art & 3D Animation

Graduate with a Diploma in Game Art & 3D Modeling from 3dsense Media School, a program eligible for SkillsFuture Singapore (SSG) subsidies.

The 12-month Game Art & 3D Animation Program is crafted for aspiring 3D artists looking to build a strong foundation in game art and production through tools like Unreal Engine, Maya, and Zbrush. Designed to meet industry and marketplace requirements, students will develop essential skills for a successful career in the fast-paced and evolving games industry.

Taught by industry professionals, the 3D Game Art Course provides hands-on experience in game production and CG art creation, with a strong emphasis on digital sculpting, asset development, and visual storytelling.

The program starts with foundational knowledge in drawing techniques, anatomy, and basic game design concepts, focusing on both the aesthetic and functional aspects of game art. After the first four months, students can choose to specialize in 3D Modeling or 3D Animation, allowing them to refine their skills and build a portfolio.

By the end of the program, students will develop sculpting or animation expertise required to create game assets and deploy them into game engines, enhancing work performance and ensuring students are ready to meet the industry's demands.

Possible Career Paths

Game Artist

Design characters, environments, and assets to enhance gameplay and storytelling, mastering creative skills and game art production.

3D Animator

Create lifelike character and object animations for games, films, and media, combining technical expertise and creative process understanding.

3D Modeler

Build detailed models for games, films, and visualizations, focusing on game art production and technical proficiency to bring designs to life.

CG Generalist

Work across modeling, texturing, and lighting to integrate elements into 3D scenes, through visual effects and production workflows.

VR Artist

Create immersive environments for virtual reality, optimizing visuals for interactive experiences and crafting engaging VR worlds.

Curriculum

Curriculum Overview

Ruined Temple, a 3D environment created in Unreal Engine 5

The Game Art & 3D Animation Program consists of three terms conducted over one academic year, covering 21 modules. Classes include full-day and half-day sessions focused on software training, game design principles, and project applications. The curriculum transitions from foundational game art and design fundamentals to specialized skills in 3D Modeling or 3D Animation, culminating in a final project and a professional portfolio tailored to the demands of the global gaming industry.

Curriculum Breakdown

01FoundationTerm 1

Students begin the course by acquiring foundational knowledge in anatomy, drawing techniques, animation fundamentals, and core game design principles. They are introduced to digital sculpting, game mechanics, and the key tools required for creating game art, which sets the stage for more specialized work in later terms.

Term 1 Modules
3D FundamentalsDigital SculptingTexturing & ShadingGame DesignAnimation Fundamentals3D Modeling 1Foundation Drawing 1Lighting & Rendering 1
Term 1 featured student work
02SpecializationTerm 2

During the second term of the Game Art Course, students will specialize in either 3D Modeling or 3D Animation. For those specializing in 3D Modeling, focus will be on creating high-quality art assets and refining digital sculpting skills. Those opting for Animation will explore character animation, game mechanics, and character development, ensuring they understand how to bring life to game elements.

Term 2 Modules
CoreFoundation Drawing 2Modeling3D Modeling 2AnimationBody Mechanics 1AnimationBody Mechanics 2
Term 2 featured student work
03Production & PortfolioTerm 3

The final term is focused on game production, where students will deploy their models and animations into Unreal Engine, gaining experience in the effective completion of a professional project. Students will demonstrate their ability to create original game assets, refine their craft, and prepare a polished portfolio that meets the standards of the global games industry.

Term 3 Modules
CoreCharacter Rigging 1CoreLighting & Rendering 2CoreSelf ManagementCoreFinal ProjectModelingHard Surface ModelingAnimationActing 1AnimationActing 2
Term 3 featured student work
Further Studies

Specialist Diploma (6 Months)

  • An optional progression designed for selected graduates of our Game Art diploma, designed to sharpen technical and artistic skills before entering the games industry
  • Focused studio environment guided by senior production artists and mentors
  • Development of one major capstone project that pushes well beyond the standard 1-year Game Art course portfolio
  • Strong emphasis on refined execution, art direction, and production-ready output expected of working game artists
Eligibility & Selection
  • Open to selected graduates of 3dsense’s 1-year Diploma in Games Art.
  • Based on performance, artistic maturity, and readiness for advanced-level development
  • Limited seats to preserve intensive mentorship and studio-focused guidance
  • Programme Duration: 6 Months
Degree Pathway

University of Hertfordshire

Eligible Bachelor’s Programmes at University of Hertfordshire (UH)
  • BA (Hons) 3D Animation and VFX
  • BA (Hons) 3D Games Art and Design
  • BA (Hons) Digital Art in Animation, Game and Immersion*
  • BA (Hons) Digital Technologies in Animation, Game and Immersion*
Academic Progression
  • Upon completion of the 1-year Game Art Diploma, students may be eligible for direct entry into Year 2 (Level 5) of the Bachelor’s programme
  • Students who complete the 1-year diploma followed by 3dsense’s 6-month Specialist Diploma may qualify for direct entry into Year 3 (Level 6)
  • As one of the few studios in the region offering a UK university progression route, 3dsense’s Game Art programme in Singapore gives aspiring game artists a clear pathway from foundational training to a Bachelor’s degree

More details →

International Students

Open to International Students

3dsense international students together at the running club
Overview of International Student Opportunities

International students are welcome to enroll in our 3D Game Art Course in Singapore, where they join a global community of creatives driven by passion and ambition.

At 3dsense, aspiring artists from across the globe come together to learn industry-standard techniques and real-world applications, build strong artistic foundations, and immerse themselves in the craft of game art alongside like-minded peers.

Support for International Students

Studying game design in a new country is an exciting step, and we want our international students to feel supported from the very start. At 3dsense, we help foreign students with visa applications and accommodation arrangements, providing reassurance and assistance as you navigate your move and set up here.

Alongside this support, students in our Game Art Course also receive professional mentorships from experienced game artists who offer feedback and industry insight throughout the program, giving you an additional layer of support as you grow and settle into the program.

Benefits of Studying in Singapore

Singapore has become a strategic hub for gaming, animation, and digital media, making it a powerful launchpad for aspiring game artists. With strong industry presence, access to secure digital technology, and a multicultural talent ecosystem, students experience a global learning setting that encourages collaboration, innovation, and artistic excellence.

As the Top 1 creative school in Singapore and the Top 6 Game Design School in the World (2025), 3dsense offers a leading 3D Game Art Program in the country that equips students with industry-ready skills, enabling them to build professional portfolios and prepare confidently for careers in a globally competitive gaming market.

Faculty

Game Art Faculty

Our Program Directors, with over 15 years of expertise, lead a team of full-time, on-campus mentors who are veterans in Game Art and 3D Animation. This collaborative approach ensures our curriculum stays competitive, aligned with industry standards, and equips students with the confidence to excel in a dynamic creative landscape.

Julian Khor featured work
Julian Khor
Julian Khor
Art Director

Julian is a seasoned professional with over 20 years of experience in game art, industrial design, and toy manufacturing. His expertise spans concept development, complex toy designs, and 3D modeling for both games and collectible figures. Prior to joining 3dsense, Julian worked as a senior game artist at Ubisoft, leading teams on projects requiring both visual creativity and technical precision.

At 3dsense, Julian’s mentorship emphasizes the essential elements of the design process, from early ideation to final production. His hands-on approach allows students to develop solid foundations in digital and practical prototyping while honing their ability to identify and use the right materials. Under Julian’s guidance, Students learn to balance aesthetics and functionality while ensuring safety for end-users, preparing them to thrive in the toy industry or product design sectors.

Venny Lie featured work
Venny Lie
Venny Lie
Senior Mentor

Venny is a dedicated mentor for the Game Art and Visual Effects Diploma program at 3dsense, where she has played a pivotal role in shaping the careers of countless students. With a passion for teaching and a commitment to excellence, she empowers her students to develop their art skills, industry knowledge, and knowledge learned through practical experience, helping them navigate the path to success in the competitive fields of game art, game concept, and game world.

Venny’s expertise in Unreal Engine enables her to teach students how to deploy their game assets effectively, ensuring they are equipped with the skills necessary to thrive in modern game development. She emphasizes both the technical skills and creative skills needed to succeed in the games industry.

Geraldine Khor featured work
Geraldine Khor
Geraldine Khor
Senior Mentor

Geraldine Khor brings nearly a decade of experience in the games and film industry, having collaborated with renowned studios such as Double Negative, Koei Tecmo, and Lucasfilm. At Koei Tecmo, she contributed to gameplay animations for popular titles including Fire Emblem: Three Houses and Persona 5: Strikers, and also ventured into cutscene production during her tenure.

Following her time at Koei Tecmo, Geraldine joined Lucasfilm Singapore, where she focused on character animations for major films like Ultraman: Rising and Transformers One. Her diverse experience across both gaming and film has equipped her with a unique skill set and a deep understanding of animation techniques, making her a valuable asset in the industry.

Alumni

Our Alumni Success

Our alumni have gone on to make significant contributions to the gaming industry, working with top companies like EA, Riot Games, and Bandai Namco.

Jaaziah Chan featured work
Jaaziah Chan
Jaaziah Chan
Principal Artist
Ow Yong Xin Yee featured work
Ow Yong Xin Yee
Ow Yong Xin Yee
3D Modeler
Lee Chia Sheng featured work
Lee Chia Sheng
Lee Chia Sheng
3D Modeler
Jyh Yang Ang featured work
Jyh Yang Ang
Jyh Yang Ang
Content Director
Anson Ng featured work
Anson Ng
Anson Ng
Senior 3D Artist
Flavian Josco featured work
Flavian Josco
Flavian Josco
Senior 3D Modeler
Victor Low featured work
Victor Low
Victor Low
Senior Lighting Artist
Albert Liemington Lie featured work
Albert Liemington Lie
Albert Liemington Lie
Lead Character Artist
Careers

Hired by the Best Companies

Our graduates’ ability to meet industry standards has allowed them to land prestigious roles at leading studios. Their ability to produce industry-grade art assets and adhere to game design documents has enabled them to thrive in game production and design environments across the globe.

Riot GamesKoei TecmoTencent GamesBlur StudiosEA SportsBandai NamcoUbisoft
Awards

Honors

3dsense has been ranked among the Top Global Game Art Schools (2019-2025) by The Rookies, recognizing the high level of professional development, game design expertise, and industry readiness of our students.

TOP 10
TOP 10
Creative School Worldwide (2025)
RANKED #6
RANKED #6
Best Game Design School in the World (2025)
RANKED #5
RANKED #5
Best Game Design School in the World (2024)
Academic Partner
Unreal Engine
Academic Partner
Admission

Admission Info

Upcoming Intakes
  • 2026 · 31 Jul, 27 Nov
  • 2027 · 25 Mar, 30 Jul, 26 Nov
  • 2028 · 31 Mar, 28 Jul, 24 Nov
Entry Requirements
  • Above 16 and completed ‘O’ Levels or equivalent with 3 passes, including English.
  • Submit a portfolio and pass an interview.
How to Apply
Course Fees
International StudentsSGD 44,258.20
Singapore Citizens & PRsSGD 9,810 (after SkillsFuture subsidy)
Fees & Subsidies
FAQ

Frequently Asked Questions

What are the eligibility criteria for the Game Art & 3D Animation Diploma Program?

3dsense’s Game Art & 3D Animation Diploma Program is open to anyone with a passion for game art and gaming, with basic skills in drawing and design. While prior skills in graphic design or animation are helpful, they are not required. Admission is based on creative potential and dedication to learning.

What are the hardware and software requirements?

3dsense Media School provides all the required hardware and software for the Game Art Course, so you don’t need to bring or purchase your own. Students will have access to powerful computers with dedicated graphics cards and industry-standard tools installed. Key software includes Adobe Creative Suite and other essential industry tools.

What are the potential career paths in Game Art & 3D Animation after this Diploma?

Graduates of 3dsense’s Game Art & 3D Animation Diploma Course can pursue roles such as 3D Environment Artist, Character Artist, Prop Artist, Texture Artist, and Technical Artist. Many also work on game prototypes and transition into film or advertising, leveraging the skills and knowledge gained throughout their studies at 3dsense.

Can Game Art & 3D Animation be effectively learned in one year?

Yes, our Game Art & 3D Animation Diploma Program at 3dsense is intentionally structured for intensive, focused learning within a one-year time frame. Our one-year Game Art Diploma Program provides hands-on, project-based learning, enabling you to create a polished digital portfolio and gain industry-ready skills for game design and related fields.

What makes the Game Art & 3D Animation Diploma at 3dsense unique compared to other game art courses?

The Game Art & 3D Animation Diploma Program at 3dsense emphasizes real-world experience with game engines and specialized techniques used by top game designers. Students also receive mentorship from experienced game artists who help refine both artistic and technical abilities. Upon graduation, students leave with the skills and professional portfolio needed to succeed in the competitive gaming industry.

Where should I consider staying in Singapore, and how much should I budget for living expenses?

International students in Singapore typically stay in student residences, shared apartments, or rented rooms located within convenient travel distance to campus, with living costs varying based on location and housing type. To support your transition, 3dsense provides guidance to help international students enrolling in our Game Art Course secure comfortable and convenient housing options close to our campus. For more information, please refer to our guide for international students.

What is the program fee, and how can I pay for the program?

3dsense’s 3D Game Art Course fees are payable in Singapore Dollars via cheque, telegraphic wire transfer, ATM, or internet banking transfer. Students will receive detailed email notifications with instructions to ensure timely tuition fee payments. Please note that late payments will incur a 2% charge on the amount due. For further details, contact our admissions team.

Where can I study 3D Game Art in Singapore with training in Unreal Engine?

The 3D Game Art Program at 3dsense Media School in Singapore includes practical training with Unreal Engine. Students learn to design and build immersive game environments and interactive gameplay using Unreal Engine’s real-time tools and development workflows. Training focuses on creating playable content and production-ready assets that meet modern game studio standards.

Where can I find a comprehensive game art course to build a professional portfolio in Singapore?

3dsense’s comprehensive one-year Game Art Course in Singapore equips students with the skills and practice needed to build a strong professional portfolio. Through guided training and project-based learning, students produce refined game assets and visual pieces that demonstrate competence, creativity, and industry readiness for roles in game art and related fields.

Where can I find a game artist course in Singapore that provides real-world applications?

3dsense offers a diploma in games art that places major emphasis on hands-on, project-based work where you learn to design, develop and publish games using industry engines such as Unreal Engine. Students work through real production assignments, build gameplay-ready assets, and graduate with practical experience that reflects real-world game creation processes.

Which game art courses in Singapore provide professional mentorship?

At 3dsense Media School, mentorship is built into the learning experience. Students enrolled in our Game Art Course learn alongside experienced game artists who share industry insight, artistic discipline, and real production thinking. This guidance helps aspiring creators shape stronger ideas, sharpen their craft, and build portfolios that reflect professional studio standards.

FEATURED BLOGS: Game Art, 3D Animation, Unreal Engine

Testimonial

As a recent graduate with a Diploma in Game Art, specializing in 3D Modeling, 3dsense Media School was instrumental in launching my career as a 3D artist. The rigorous curriculum and hands-on projects provided me with essential skills and a solid foundation in game art. The comprehensive education and support from 3dsense Media School gave me the confidence and competitive edge needed to enter the industry. I highly recommend their program to anyone passionate about game art and 3D modeling and eager to start their career in the industry.
Phoebe TanPhoebe TanAlumni · Game Art & 3D Animation
My time at 3dsense was incredibly valuable to my growth as an artist. Although the program is only one year, it is highly efficient, and I can confidently say that I am well-acquainted with industry standards and workflows. The school’s location is convenient, with easy access to daily necessities like food and transportation. The environment is conducive to productivity, and my teachers are both responsive and knowledgeable. This supportive setting allowed me to focus on creating the best portfolio possible.
Luke TanLuke TanAlumni · Game Art & 3D Animation
I graduated from 3dsense Media School in 2024 with a Diploma in Game Animation and 3D Modeling, specializing in Modeling. Joining an art school with little prior experience was daunting, but within the year-long course, I gained significant confidence in my abilities as an artist. The lessons were packed with industry-relevant information and techniques, all taught by experienced lecturers who were patient, knowledgeable, and dedicated. Despite the intensive schedule and high standards, the community was incredibly encouraging and supportive.
Ang LiyaAng LiyaAlumni · Game Art & 3D Animation
After a year of studying at 3dsense Media School in the Diploma of Game Art, specializing in Animation, I highly recommend this school to anyone passionate about game art. What sets 3dsense apart is not only the industry-experienced lecturers but also the supportive and welcoming community. This environment allows you to grow as a 3D artist, regardless of your skill level. It has truly been one of the best learning experiences I’ve ever had.
Eric TamEric TamAlumni · Game Art & 3D Animation

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